
#include "cocos2d.h"
#include "gamedefine.h"


class SplashScene :public cocos2d::Layer
{
public:
	SplashScene(void);
	virtual ~SplashScene(void);
	CREATE_FUNC(SplashScene);
	virtual bool init();
	static cocos2d::Scene* createScene();

	void jumpToGame(float t);
};
